Hell Hole
Hell Hole » Devlog
Added some more aliens today and also some more lighting effects.
Going to look at adding items you need to collect in order to get to the bottom of the hole. Also going to add innocent creatures in the which you have to rescue - although you could shoot them if you felt like it...
Game uses Unity Engine for the lighting/rendering. The hole map is generated with my own C# scripts procedurally, same for the aliens in the map.
Please support by words of encouragement :-) or feedback.
Small development video:
Files
Hell Hole.zip Play in browser
Jan 22, 2018
Hell Hole
Hell hole, procedural 2d Shmup.
Status | In development |
Category | Assets |
Author | Steve |
Tags | 16-bit, 2D, asset, downwell, Top down shooter, Unity |
More posts
- Early Access 21st March on SteamMar 19, 2019
- Title screen updateMar 08, 2019
- New better boss graphicsMar 04, 2019
- First boss demoMar 03, 2019
- First Boss doneMar 01, 2019
- New title image and more destructable platformsFeb 27, 2019
- Menu added and level optimisationsFeb 25, 2019
- New demoFeb 22, 2019
- Steam page is now liveFeb 22, 2019
- Hell Hole running in Unity - DevFeb 14, 2019
Comments
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Added gun turrets today, these can be customised so they shoot standard bullets or homing missiles, all adds to the fun of the game.